recently I sent the old Box2D-Wrapper to trash and replaced it with the fully featured Box2D-Wrapper from the libGDX-project created by Mario Zechner. The great thing about this is that now also Joints are supported. See the following video of some strong revolute joints kicking some objects around
following is a tiny racing game implemented with AndEngine. Its about 250 lines of code long and took approximately 2 hours to implement (including graphics).
I finally found the time to upload the following video, that is showing the support for TiledMaps, a grid of small tiles making something bigger than the sum of its parts.
The format I chose (better to say ‘I was made aware of’ ) is the TMX format. TMX is a XML based format, that is mainly human readable but still has very small file-sizes. The biggest plus of the TMX format is that it has a fully featured and easy to use cross-platform Map-Editor called “Tiled”, which can be obtained for free here: http://www.mapeditor.org/.
recently I finished the AndEngineMultiTouchExtenison. It’s an extension as MultiTouch is only supported by Android 2.0 and higher and so it works only when the Android-Version and the Device support is 2.0 or higher.
The following video shows me running the MultiTouchExample on my Nexus, which suffers from the “poor” multitouch capabilities of the display of the Nexus.
Somebody has an Evo 4G or a Milestone/Droid? It should work perfectly with those.