Jun 14 2010

AndEngine – Physics Box2D Extension – Benchmark

Category: AndEngine,AndEnginePhysicsBox2DExtensionNicolas Gramlich @ 12:23

Hello Community,

I just did a test on the AndEnginePhysicsBox2DExtension. The test adds animated(!) boxes and circles (Ratio 50%-50%) to a scene and logs the FPS.

210 Objects (105 Boxes + 105 Circles)AndEngine Physics Box2D Extension Benchmark-Scene

This is the resulting graph on three different devices:

  1. Nexus One – Android 2.2 – 800×480 pixels
  2. HTC Tattoo – Android 1.6 – 320×240 pixels
  3. HTC Dream/G1 – Android 1.6 480×320 pixels

AndEngine Physics Box2D Extension Benchmark-Chart

In my opinion the result on the Nexus One running Android 2.2 (Froyo) is very very impressive – 200 Objects at almost playable 20 FPS!

Even on first-generation, low end devices you can get more than 30 FPS with about 40 objects.

Best Regards,

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6 Responses to “AndEngine – Physics Box2D Extension – Benchmark”

  1. flo says:

    that’s interessting… do you have any information how the framerate on low end deviced would be with static (not animated) objects?

  2. Richard says:

    I had a bit of a shock when I started running the tests. 2-4FPS on my Nexus S, until I realised the USB cable was still plugged in (debugging). Unplugging the USB cable saw it jump to well over 30FPS. I presume the benchmark removes the results that people submit with the USB attached?

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