Hello Community,
I just did a test on the AndEnginePhysicsBox2DExtension. The test adds animated(!) boxes and circles (Ratio 50%-50%) to a scene and logs the FPS.
210 Objects (105 Boxes + 105 Circles)
This is the resulting graph on three different devices:
- Nexus One – Android 2.2 – 800×480 pixels
- HTC Tattoo – Android 1.6 – 320×240 pixels
- HTC Dream/G1 – Android 1.6 480×320 pixels
In my opinion the result on the Nexus One running Android 2.2 (Froyo) is very very impressive – 200 Objects at almost playable 20 FPS!
Even on first-generation, low end devices you can get more than 30 FPS with about 40 objects.
Best Regards,
Nicolas





July 16th, 2010 13:08
Hello,
that’s interessting… do you have any information how the framerate on low end deviced would be with static (not animated) objects?
July 17th, 2010 10:35
There is a often-updated Benchmark sheet here: http://andengineexamples.googlecode.com/hg/doc/benchmarks.pdf
Best Regards,
Nicolas
August 12th, 2010 20:12
[...] Via [AndEngine] [...]
February 22nd, 2011 15:31
I had a bit of a shock when I started running the tests. 2-4FPS on my Nexus S, until I realised the USB cable was still plugged in (debugging). Unplugging the USB cable saw it jump to well over 30FPS. I presume the benchmark removes the results that people submit with the USB attached?
June 14th, 2011 23:47
Having the USB cable plugged in does not necessarily mean the are debugging the app!
August 27th, 2011 09:27
Ohh! Thanks! I was worried!